In the battle arena of our solar system mayhem reigns. I present to you SoccerBrawl. The action sports game where you are encouraged to be violent in order to succeed. Forget fair play, to get that ball and control the game you must first take out your opponents.
Soccerbrawl will inevitably evolve to meet the needs of the users, but, in its initial
conception it will be set up with a 3rd person view (think of ‘Smite’ for a reference of how
this would look). We are here for fun and not to take everything so seriously; though there
will be elements of challenge and rivalry; this game is all about enjoying the
So with this in mind, a large chunk of the UI and graphics will have that ‘hand drawn’ feel and look; but with a crisp finish to it.
The initial gameplay/arena will be as follows:
7 vs 7 standard arena.
1 Keeper, 6 Outfield players.
5 vs 5 standard arena.
1 Keeper, 4 Outfield players.
3 vs 3 Caged arena
No set positions. No dedicated keeper.
Project Boom Boom.
This will be kept secretive initially as we look to develop new ideas and new game play to make your game even more enjoyable. Don’t think that’s possible? You’ll just have to wait and see!
There will be additional gameplays and arenas as the game is developed
There will be a queue system. Players can join together as a team with friends; they can
then enter a queue and look for other teams ready to play; however, if there are no
matching teams then teams of individual players will be formed to make a game.
Players will then go through to a position selection screen (with a time limit) to select and organise players. There must always be 1 keeper. If no player selects the keeper position, then it will be randomly given to a player.
If there are more players than game-slots; these players are put into a ‘sub-queue’ and either are brought in by the team captain or are brought in at a timed interval; replacing the weakest member of the team, who is then placed on the sub-queue to await their turn.
The player coming in will need to be a direct replacement for the position they are taking; for example, a midfielder can only replace a midfielder; but they can be of an alternative style of midfielder.
Players can also vote for keeper swaps, but, not when the ball is in their own half. Players can deny a vote to change. If this occurs then no swap will be made. However if the team votes in favour of a swap. Then the designated team captain may choose what player will swap with the keeper.
Should a player decide to break the rules of the game. As set in TOS or EULA then they will receive punishments; ranging from ‘time-outs’, to complete lockouts from the game will occur (this is done in order to keep game fluidity).
While the game will be free to play, with no initial purchase and no pay to win scenario's; the game will need to be self-supporting. To achieve this the game will have a micro transaction system where players will be able to purchase ‘in-game’ tokens. This token currency can then be used to purchase an array of game enhancing options. These can be ‘skins’ for characters/positions, ‘icons’, ‘squad’ icons, ‘voice’ packs, ‘announcer’ packs,’ game music’ packs and finally guns/weaponry to get your revenge with after those matches you lose.
Skins – Each character/position will have new and exciting skins released each and every
month. These will give you ascetic looks only, hey will have no bearing on gameplay, other
than making you look amazing.
Icons – These will be a form of identity; you will be able to set your icon to any that you hold in your icon inventory. These will show ‘in-squad’/team channels and ‘on-friends’ lists.
Squad Icons – This again is a form of identity but this time for your squad; you can use a default icon or upload one (this will be checked by staff before acceptance); for an extra fee you can have one made by the ‘Soccerbrawl’ design team to be completely unique as a squad.
Voice Packs – These will be ‘skin specific’; each voice pack will be ‘as per’ position - if you purchase a voice pack for a set position - all skins you own will produce a voice that is specific to that skin.
Announcer Packs – These are as described: They will announce various ‘game play’ activities, such as; goals, saves and other important game information as the game goes on. These packs will give you unique and amazing voices to guide you through your experience.
Guns/Weaponry – So you lost a game! Want to seek revenge? At the end of each match you can do this - So why not buy that bazooka you have been eyeing up in the store? Perhaps you want a tommy gun or a desert eagle style weapon? The game will provide these weapons with unlimited ammo and loads of fun.
5 kicks types available.
Pass: This is a very short, slow but steady pass along the ground.
Low Kick: This is a low fast kick along the ground with some distance on it.
High Kick: This is a similar length and speed as Low Kick except at the middle point of the kicks arch it will clear a player’s head; it can also be used for top corner shots.
Lob: This kick is a very long kick that has both length and height to it. It will go a long distance which can be further enhanced if sprinting, and can even be used when back-pedalling as a short lob. The distance and height are dependent on the player’s direction and speed when kicked.
Back-pass: This kick can be used for tricks, to get out of situations or pass to another player who is running on. It is a very small back-heel/rollback and It will also be dependent on the speed and direction of a player when used.
2 differing attacks/tackles available.
You don't tackle the ball, you tackle the player!
Shoulder Charge: A short ranged strike in the direction the player faces. This uses a set amount of energy by the user, and when used against a player of the opposite team it causes damage to their energy.
Hand Shove: A player can push another player with a hand shove; this will move them slightly per push. A set amount of energy is used per push by the user, however, when a player is shoved it does not damage their energy level but does move them out of the way.
Other attacks may be added and tested over time.
PC – WASD with mouse controlling direction; 1,2,3,4,5 will be the default keys for the kicks - activate the kick by pressing the button and then left click to kick - right click to cancel a kick.
To shoulder charge you use Q and to Shove use ‘E’ to activate and then left click to use that checking ability.
Various macro bindings for calls/emotes will be bound to keys with multiple variations. E.g. VHH for Hello chat text and vocal voice pack announcements to all the team.
When a game ends, players will be able to load their favourite weapon and go on a
shooting rampage. What does this mean? Well not a lot really; it will simply be a way to
seek revenge for a loss or just have a few minutes to shoot up your opponents and have a
bit of fun. Players can upgrade weapons through a Tokens system
Players of casual ‘one-off’ games, and regular league games will receive a set amount of
‘Mvp points’ per game; winners receive more than the losing side. These points can be
spent buying ‘skins’, ‘icons’ and more, as a reward for playing the game.
Reflex Keeper – Faster movement with a sideward strafe.
Positional Keeper – Faster forward and backwards movement.
Positional – More Energy (About 850) but slightly slower than normal defender by 0.2%.
Slightly longer Lob.
Dynamic – Normal default energy (About 600) with default speed movement. Slightly faster High kick.
Wingback – Slightly less Energy than normal defender (About 450) but with +0.2% speed of regular player. Slightly faster pass to do 1 – 2's with.
Holding – More Energy (About 600) but slightly slower than normal Midfielder by
Winger – Slightly less Energy than normal midfielder (About 400) but with +0.3% speed of regular player. Slightly faster pass to do 1 – 2's with.
Playmaker - Normal default energy (About 500) with default speed movement. Slightly faster High kick.
Target - More Energy (About 480) but slightly slower than normal attacker by 0.2% -
Slightly faster low kick.
Forward – Slightly less Energy than normal attacker (About 380) but with +0.35% speed of regular player. Slightly faster pass to do 1 – 2's with.
The overall aim is to become a member of a major gaming league for worldwide
competitions. Such as; ‘Major League Gaming’ etc and to have prize pool championships
for pro-teams; additionally, to also give the best amateur teams a chance to compete
against the pro-teams.
League play will be pretty simple: It will be a games setup with team positions in tables.
Players will earn points for game wins, goals, assists, tackles and much more (abuse by ‘statistics padders’ will be dealt with through report system).
Points earned will have an effect on energy levels (ELO). To ensure fairness, players will play against other players of a similar ELO; a ‘banding’ system will be devised to ensure that there is not a ‘miss-match’, where players are set against others who are really good or novices. These bands will be decided prior to the league going live.
There will be league play and therefore, will be a championship for pro teams to play in. This championship will raise funds through ‘in game’ purchases of *tokens* which can be used to acquire specific items for sale in the championship campaign. The ‘sales pot’ will be the overall prize pool for the tournament. Again anything purchased will have no effect on actual in game ability or play.
The top teams from the regular league games will be given an official invite to tournaments against the best squads; giving them a chance to earn some of the prize pool themselves.
Originally founded in the first revolution of Titan; this is the native military force. Multiple colonies on Titan provide and train volunteers for service. Having thrown the Collective off the moon twice, this faction stands ready to defend itself from all threats.
During the second Luna revolt, which spread to Earth too, the Collective was struck a mortal blow; Earth was destroyed in the process. What was left of the government and survivors of the old order fled to the Jovian moons to regroup. Now they are back at Titan; looking to remain the guiding voice of what's left of Humanity.
When the second revolution of Titan ended with the Titan Militia claiming victory, one of the supports of the revolution, John Morgan vanished without a trace. Most of his group of raiders became the Militia of today. Those who didn't care for the new government, or simply were done with marauding rejected the merger and followed Captain Horus Faraday. Today they operate from debris fields and cave bases; raiding any Collective and Titan vessels within range.
Someone always has a job as a go-getter and to sabotage or kill something. These Mercs have been through it all. Twin Peaks is a major export and research hub and someone's paying these go-getters to get them a good ‘slice of the pie’; but who that is, no one knows.
Head by the Gehlen family. A large megacorp group owned by the Gehlens and other rich shareholders. They have always been a major political and business powerbase on Titan since the Tethys colony ship saved Titan years back. Now based out of their namesake moon, they are operating a small armed group in Twin Peaks, to ensure current and potential investments are protected.
When Titan, Ganymede and other key moon colonies came together for talks to create a "United Moons" group, Io was not included. In his disgust at been left out Io has declared war on Ganymede, and is now attacking Titan outposts in revenge for collaborating with Ganymede. They also hold a grudge against the Collective, attacking them when and wherever they can.
Based out of Dione, this roaming fleet made up of renegade ex-Collective navy vessels. The Starfire Corps were originally an elite naval group which focused on suppressing rebels and dissidents in a brutal manner. They view the Collective Remnant as a weak former shell of what it was and no longer hold any loyalty to the old order.
When Atlas’ orbit decayed to a point where the colonies could no longer stay, they boarded whatever vessels they could and embarked to Callisto. They were not welcomed there and war has broken out between them. The fighting has spread to Titan despite Callisto's membership in the United Moons. Atlas forces scavage. pirate and salvage anything they can to survive. Its suspected either Starfire or the Remnant was somehow responsible for the decay in the moon's orbit.
While the bulk of the Atlas/Callisto war is taking part on Callisto, parts of the Atlas fleet has fled to Titan. Callisto itself is a United Moons member, but militia and non-military zealots hunt Atlas Vanguard forces wherever they go. It’s said that Atlas Vanguard destroyed a hospital ship evacuating mostly children. This has led to a blood fuelled hunt for Atlas Vanguard forces hoping to swiftly annihilate them
Ships in the outer ring are typically constructed with Titanium alloy; Saturn's moons happen to be very rich in Titanium. A lot of profit is to be made from mining the resource; even more when you can just take it for free. Titanium pirates typically attack the ships venting the crew out with high powered mass drivers and then gutting and cutting up the ships within hours. Colonies, mines, refineries, and orbital elevators all are targeted for raids.
Megacorps controls Mars now that the Collective is far too weak to exert power over them. The Martian Consortium seeks to take over the Tethys business, by any means; Including hostile takeovers at the point of a gun. Free from any law that it respects, they have the resources and the ‘balls’ to take on colonial forces if they have to.
Not even the Collective could contain these scumbags when they were in control of Titan. During all the wars, the prison colony at Galland on Titan, defeated the governmental forces there. Now it’s a den for slavers, pirates, and generally not very nice people.
Vaarsburg was built as a refugee colony by the United Moons; consisting of Luna and Earth survivors along with Jovian and Saturnian colonial refugees. It is a haven for anyone else displaced by the years of fighting across the system. The colonists have set up their own government, a corrupt and shady group that has expelled the United Moon officials and declared themselves independent. They are running low on supplies; so they are willing to do anything to survive.
The gangs of New Taiwan took in a lot of the seedier elements of the refugees over the years, and the stock piles of salvaged weapons and other gear keeps them going. They are a tribal style group, with 'heads' of the element gangs coming together and acting as a tribal council. They are currently fighting the Galland Slavers and other pirate gangs in a turf fight for the resources and credits of Twin Peaks.